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The Classes of TERA --Archer(2)
Selena / 2012-01-16

Have you created more than one archer - one of each race - to see if there's any differences in the attack ranges, or do the smaller races have a huge advantage with this because no differences excist there? Is it harder to hit your target with a small race representing archer compared to Baraka or Amani, as in, how big is the attack hitbox, is it about the similar size between all races?

How well do you find archer surviving when it comes to close range combat? Overall including situations where you can't evade. And do you yet have the roundhouse kick? If so, does it work more like a "double stun" so that with both kicks you'll be able to stun your enemies, or...? Can you use evading between the kicks to cancel some of the animation?
Damage is substantial, I have crit someone with max hp of 5k for 2500 with my fully charged shot (Takes about 3-4 sec to fully charge, so they kinda left themselves open, and didn't manage to dodge) Hitting is more important than the damage in pvp though. - You have to have the aiming ability, or its game over.

As far as PVP goes I have had a challenging fight against a Mystic, its pretty much our bane 1v1, you have to burst them down and time your kick-stun to stop heals; you also need to use traps on their pet if its coming for you.
Hitbox size varies depending on your target - Elin are harder to hit than Baraka. However; there are NO other differences between the classes. Range is the same, as is everything else. Bonus of Castanic is a 1% Crit chance boost when attacking from behind; so far has proven useful in addition to the temporary speed buff racial too. Popri have a fast run speed outside of combat, so basically its down to racial abilities rather than archer specific differences.

Attack range of all of my attacks is 18M, however from 18 to 15m the damage is reduced slightly. The optimum range is 15M for best damage and chance of knockdowns etc.

Traps are amazing. At this level I only have one - The AoE slow trap; but its a life saver- and in addition to its slow effect it does a small amount of AoE damage. The trap seems to have worked on every kind of mob and even some bosses so far. The trigger area is pretty wide too, and setup time/mana cost is very very low.

So far firstly; latency hasn't been an issue surprisingly. Secondly I have a wonderful double kick stun combo, followed by a blowback groundshot that shoots you back about 10-15m. Even if you do get caught the damage from the kick and knockback is huge. The leather does provide some protection, just enough to stick around for those few seconds to get off the combo and jump out - Mostly there's no need to cancel the animation, as its a pretty solid way of getting people off you - Though one thing is the kick stun (second part of the 2 part kick combo) is hard to aim/hit with, it seems it doesn't work when they are literally in your face, but works if they are about 1m away. 

Tags: archer,target,PVP,

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